Classes

CLASS GROUP Classes in group
Rogue Classes Gypsy, Thief, Ranger
Spellcasting Classes Esper, Priest, Mage
Fighter Classes Hunter, Warrior

Fighters are the basic warriors, driven to do battle in hand-to-hand combat with their foes.
They enjoy the benefits of a good defense and a good offence and seek out items that will add to both.
The skills they acquire throughout their lives tend to increase their overall damage and battle ability.

Fighters are attracted to items that will increase their Hit Point, Strength and Constitution stats.

The Rogue classes tend to stick to lighter weapons like daggers and short swords, with which they can use their higher speed and fighting skills to do extra damage when they attack.
In general, Rogues tend to try to avoid attacks by dodging and weaving in and out of arms reach of the enemy.
Because of their low chance of being hit, they are a good choice for being the leader of a group.

Rogues are attracted to items that increase their Dexterity, Move and Strength stats.

Since they need to concentrate and have both hands free to cast spells, the Spellcaster classes are the worst hand-to-hand fighters.
If they wield and hold nothing, Spellcasters have a basic magic attacks, which, depending on their level, tier, skills and equipment, can become faster and more powerful.
However, Spellcasters can use ORBS (made with the MANIFEST skill) and STAVES (made with the WOODSING skill) to enhance the magic of the spells they cast.

Spellcasters are attracted to items that increase their Intelligence, Charisma and Hit Point stats.

CLASS Mastery Bonus STRENGTHS WEAKNESSES
Priest -20% magic damage taken Light Spirit Dark Death
Thief +100 attack Dark Death Spirit Earth
Warrior +1 to each damroll Death Air Dark Fire
Mage +20% magic damage done Fire Ice Mind Spirit
Hunter +100 defence Earth Ice Fire Electric
Ranger -20% melee damage taken Earth Air Mind Water
Gypsy +20% melee damage done Death Fire Water Light
Esper +25% magic damage done Mind Spirit Earth Ice