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Things the players would like to see changed or implemented.

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prometheus — Fri, 02/22/2008 - 22:41

All,

I will start this post and others can input. And since I doubt Virisin will post since I asked him to do so. Here are a couple of his suggestions:

1) Hamstring to be implemented.

I forget the other suggestions.

Prometheus.

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2) Sleeping mobs do not wake

Erwin — Fri, 02/22/2008 - 22:52

2) Sleeping mobs do not wake up from directionals 3) Flank doesn't seem to work 4) Shopkeepers sometimes tell you that you can't carry the items bought, but you can carry it.   Think there's more, but can't remember :(

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code fix suggestions

Molly — Fri, 02/22/2008 - 22:51

Viri's other suggestions were:
- magic bubble can't be cast on self
- directionals don't wake up sleeping mobs

Just wait until I post my own code wish list.
You're gonna regret you ever started this thread.
Last I checked it had 35 points. :-P

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re:code fix

prometheus — Fri, 02/22/2008 - 23:24

I still have your old list from our coder meeting Molly and that was what 25 points or so :)

Prometheus.

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Magic Bubble / sleeping mobs.

prometheus — Fri, 02/22/2008 - 23:25

Do we want magic bubble to be cast on self? Isn't that against what Magic Bubble does?

And the sleeping directional spell is more of a bug but I did open the post up on it :)

Prometheus.

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I'm not sure about the magic

Erwin — Fri, 02/22/2008 - 23:44

I'm not sure about the magic bubble being able to be cast on self thing. I see that magic bubble would last around 30 minutes when cast on self (as tested in the gladiator arena), and I would guess it would also last the same time if cast on the player. Given that the mobs in the mud deal way more damage physically, than with spells, and the time needed before magic bubble wears off, I'd think that casting magic bubble on oneself makes no sense. But in PVP, it makes a bit more sense only in 1 versus 1 combat, since then magic bubble casters can disable priests, mages, and espers. Of course, in a free for all, magic bubble on self would also be detrimental. So perhaps PK enabled people be able to cast magic bubble on self only? Just my 2 cents.

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Truthfully can't really

Fizban — Sat, 02/23/2008 - 07:08

Truthfully can't really figure out why it was changed to not be castable on yourself. The most used method of it was generally to cast on yourself to stop casters from hitting you, with the side-affect that you could also no longer heal yourself. Without that the only purpose it serves is to stop yourself from casting spells on your opponent and to stop them from healing.

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Re:

Virisin — Sat, 02/23/2008 - 08:32

Magic bubble is a strategic spell, it needs to be able to be cast on self or opponent, whether you want to stop yourself from healing aswel as being hit by spells, or stop your opponent from healing, but still smashing you with their spells. I also think that the timer on magic bubble should be reduced to like, 1 minute. Other things on my list of bugs that havn't been mentioned yet: Elementals come in pairs for some reason. Grouping is screwed. Because exp in groups is divvied out depending on damage done, we let mobs start to fight with us again.. People obviously forgot about PK and the fact that we don't care about exp. So followers are now uber in PK, not only say - Fire elementals that kill you in a couple hits, but mounts. If you involve your mount, then your opponents hits are 1/4 in damage. Fighters can use staffs and get good multi's.. It's quite a big bug and I can't explain all the details right now. Major focuses are a little overpowered. I think that just needs tweaking the equation a little.  These are all just bugs except grouping. It's more of an imbalance to gameplay and will require a little sit-down, chat about how we can make grouping work well. P.S. Why the fresmkknesajtkesmasltl can't I make paragraphs? 

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