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Zone Quests in 4D

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Zone quests are built in quests created normally for specific areas of 4Dimensions in theme of the location.

Number Quest Location Difficulty
1 Wanted Poster I Old West Easy
2 Wanted Poster II Old West Medium
3 Cyrene's lover Prehistoric Medium
4 Robber Baron's prisoners Medieval Easy
5 The Enchanted Frogs Medieval Easy
6 Thetis' lover Prehistoric Medium
7 The Viking Quarrel Medieval Easy
8 The Lady in the Lake Medieval Medium
9 Nimue's quest Medieval Medium
10 The Tower of Rapunzel Medieval Medium
11 The Bereaved Woman Medieval Medium
12 Chief Arapahoola's Snake Elixir Old West Medium
13 The Secret Sword Medieval Medium
14 Llano Estacado Old West Hard
15 Exoliath's armor Inter-Dimensions Very Hard
16 Grishknash' weapons Inter-Dimensions Very Hard
17 Climb The Mountain Medieval Medium
18 The Outlaw's Gun Old West Medium
19 The Riddle Book Medieval Medium
20 The Bull Girl in Crete Prehistoric Easy
21 The Serf Woman's Baby Medieval Easy
22 The French Knight Medieval Easy
23 The Mysteries of Fenizia Medieval Hard
24 The Seven Dwarves Medieval Hard
25 The Three Sisters Future Hard
26 The Mardi Gras Parade Future Hard
27 The Lovers of the Range Old West Medium
28 The Bank Robbers Old West Easy
29 The Odessin Quest Medieval Easy
30 The Scottish Witches Medieval Easy
31 The Animals in Redwall Abbey Medieval Medium
32 The Castle of Riddles Medieval Medium
33 The Lost Cro Magnan Child Prehistoric Easy
34 The Love Potion Prehistoric Medium
35 The Dinosaur skeleton Prehistoric Medium
36 Isis and Osiris Prehistoric Hard
37 The lost Ka Prehistoric Medium
38 The sick baby Prehistoric Easy
39 Professor Botta's Dilemma Prehistoric Medium
40 The Secrets Of The Midlands Medieval Medium - Hard
41 The Temple treasure Prehistoric Medium - Hard
42 The Egyptian Graverobbers Prehistoric Very Hard
43 The Outback Quests Future Easy - Hard
44 Robin Hood Medieval Medium
45 The Leprechaun's Pot Of Gold Medieval Easy - Medium
46 The Newbie Zones Central Easy
47 The Great Circus Old West Easy - Medium
48 The Zone flags Inter-Dimensions Easy-Hard
49 The Diplomats on Poon Future Easy - Hard
50 The Alpha Centauri Planets Future Medium-Hard
51 Quixotica Quests Future Medium-Hard
52 The Newbie Arena Central Easy
53 The Mine Inter-Dimensions Medium-Hard
54 The Trades Inter-Dimensions Easy-Medium
55 The Odyssey Quests Prehistoric Medium
56 The Dead Heroes Prehistoric Hard
57 The Unhappy Souls Prehistoric Medium
58 The Lovesick Poet Medieval Medium
59 The Trapped Miner Old West Medium (but risky)
60 The Legend of the Deamon Old West Medium- Hard
61 The Necromunda Gang Wars Future Medium
62 The Threat Over Hayholt City Medieval Medium-Hard
63 Rescue the Virgin Medieval Medium
64 Protection of the Angels Medieval Medium
65 The Poisoned Unicorn Medieval Medium
66 The Tulipek Treasures Medieval Medium
67 Cosmo Canyon Future Medium-Hard
68 The Golf Course Future Easy
69 The Citadel Of Thandar Medieval Easy
70 The Multi-Dimensional Chain Inter-Dimensions Hard
71 The Olympic Games Prehistoric Medium-Hard
72 The Calydon Boar Hunt Prehistoric Medium
73 The Twelve Deeds of Heracles Prehistoric Hard
74 More Greek Adventures Prehistoric Medium-Hard
75 Farming and Lumberjacking in California Old West Easy
76 Digging for Gold in California Old West Medium
77 The Whotvar Quests Future Medium
78 Whotvar II Quests Future Medium
79 Trading in the Greek Islands Prehistoric Easy-Medium
80 Aegean Island Quests Prehistoric Easy-Hard
81 Archaeology Prehistoric Easy-Medium
82 Trading in Egypt, Kush and Punt Prehistoric Easy-Medium
83 The bored statues Prehistoric Easy-Medium
84 The Living and the Dead Prehistoric Medium
85 The Nomads of Wawat Prehistoric Easy-Hard
86 Archaeology in Wawat Prehistoric
87 Kerma Politics Prehistoric Medium
88 The Amun Priest Conspiracy Prehistoric Medium
89 The army needs YOU! Medieval Medium
90 Victorian London Old West Medium - Hard


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QUESTCARD 1

WANTED POSTER 1
_____________________________________

WANTED
FOR BANK ROBBERY AND MURDER
------------------------------------------------------------
Oliver Wilmore, also known as
CURLY
-------------------------------------------------------------
Age 33, totally bald, medium height, brown eyes
No special distinguishing marks.

The marshal of Dodge City will pay 100$ for the
delivery of this man, dead or alive.
______________________________________

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QUESTCARD 2

WANTED POSTER 2
______________________________________

WANTED
FOR THE RAPE AND MURDER OF ANNIE HILL :
<-----***------>

Danny Donegan, also known as
DANNY BOY
***
Age 21, fair hair, blue eyes, tanned complexion
No special distinguishing marks.

The marshal of Tombstone will pay 100$ for the
delivery of this man, dead or alive.
________________________________________

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QUESTCARD 3

CYRENE'S LOVER
From what is told on the islands of the Greek Archipelago, there is a nymph called Cyrene, who would be happy if someone would help to free her lost lover. People say that she'd pay most generously for the help.
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QUESTCARD 4

ROBBER BARON'S PRISONERS
Rumour has it that the Robber Baron is holding some prisoners for ransom in his dark castle. Since this Robber Baron is the scum of earth, it would be much appreciated if someone would take the trouble of freeing these poor prisoners, and take them back to their loving relatives.
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QUESTCARD 5

THE ENCHANTED FROGS
According to the tales told by the fireside, the two frogs in Sherwood Forest are not really frogs, but an enchanted prince and princess. Some evil witch is supposed to have cast this spell upon them. Hmmmm. So, what do you normally do to break the spell? Easy - you kiss the frog. Yuk! But it might help. And then again it might not. Muhahaha! What would your friends say if they caught you kissing frogs anyhow?
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QUESTCARD 6

THETIS' LOVER
The Sea Nymph Thetis is looking for her lover, who seems to have vanished completely. From what they say in the Taverns along the Mediterranean coast, she is paying rather handsomely for any conclusive proof of what happened to him.
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QUESTCARD 7

THE VIKING QUARREL
They say in the taverns of Green Fen, that Ragnar Lodbrok has put a price on the Head of Red Adder. However, Ragnar is said to be a jerk and a real skinflint, so maybe carrying out this quest isn't quite as rewarding as it should be. There might be better choices...
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QUESTCARD 8

THE LADY IN THE LAKE
There is a lady in a lake somewhere in the Western Realms, who is looking for a lost item. Her reward is rather generous, but it must be said that not all can use it.
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QUESTCARD 9

NIMUE'S QUEST
Somewhere in the western Realms is the cave to which Merlin has retired, when he got tired of the World of the Living. If you manage to find that cave and the way into it, which might not be too easy, there is a quest connected to it...
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QUESTCARD 10

THE TOWER OF RAPUNZEL
The Tower of Rapunzel In the high mountains north of Olde Yorke stands a lonely tower. There is a sad story connected to that tower, and a handsome reward to the person who can help the unhappy lady imprisoned in it by an evil mage.
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QUESTCARD 11

THE BEREAVED WOMAN
There are rumours about a poor bereaved woman, named Anita Oleros. She was last seen somewhere east of the Convent of the Little Sisters, crying and lamenting about her murdered husband. Any help would be much appreciated, since her whining is disturbing the wayfarers. This quest is worth a silver token if you complete it.
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QUESTCARD 12

CHIEF ARAPAHOOLA'S SNAKE ELIXIR
Somewhere on the road between Dodge City and Tombstone is a painted wagon. It belongs to Dr. Angus McNeil, who among other things sells a very good healing potion, called Chief Arapahoola's potent SNAKE OIL ELIXIR (which incidentally is about the best healing potion available in all four Dimensions). Unfortunately Dr. McNeil recently has run out of ingredients for this potion, and since he just broke a leg too, he is unable to collect them himself either. The player who brings him all the ingredients for the potion, will not only recieve 10 bottles of it, but a silver token as well. We have to support the free enterprise, and Dr. MacNeil will no doubt be very grateful.
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QUESTCARD 13

THE SECRET SWORD
The Secret Sword, that was hidden in the Convent might be gone by now, but the cache is still there, and still pretty hard to find. So just for this achievement, we're willing to pay you one silver token for the note placed in the cache. Only once per player, mind you. Also a condition is, that you don't reveal the secret to others, once you've found it out. Anybody presenting this note to imm must be prepared to answer two questions.

  1. Where is the secret cache?
  2. What is the secret name of the key to it?

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QUESTCARD 14

LLANO ESTACADO
There are three different quest in the desert Llano Estacado, which will require payment from an imp if you carry them out. Each one is VERY rewarding, since they are all pretty hard to fulfil. The prize will be a surprise. These quests can of course only be carried out once per player (and multis count as the same player). Also we ask those who have solved the quests not to spread the word around. This takes away the fun for other players, and also diminishes your own achievement, wouldn't you say?

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QUESTCARD 15

EXOLIATH'S ARMOR
While travelling from one of his private asteroids to another. Lord Exoliath's luxurious star cruiser was accidentally hit by a stray missile from an Imperial starfighter and more or less desintegrated. Exoliath and his crew are by now reduced to molecules of blood, flesh and bone. The spaceship, and parts of their armor, although being broken into small pieces and scattered over a large part of the Galaxy, is still more or less intact. If you could find and reassemble those pieces (five for each set of armor) you'ld get yourself some real good armor. Be careful however, if you assemble the wrong pieces, the armor will still work, but be a lot less effective. It stands to reason that Exoliath's own armor would be a lot better than that of his Captain, let alone ordinary crew members.

This Quest was designed by Inque.
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QUESTCARD 16

GRISHKNASH'S WEAPONS
The somewhat mad scientist Grishknash had just completed his latest invention, the "ultimate" weapon, when a large meteorite struck his laboratory on an isolated asteroid. In the violent decompression that followed, Grishknash and everything else in the laboratory were sucked through the hole in the shell and scattered in small parts all over the Universe. Rumour has it that parts of the three prototype weapons he was working on can be found on several distant planets where gravitation finally made the debris settle after the long journey in space. He who can find and reassemble the pieces (5 for each prototype) would be getting himself a really awesome weapon. It may be worth the effort to search for the right pieces, because only one of the three prototypes possessed full power in all five parts.

This Quest was designed by Inque.
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QUESTCARD 17

CLIMB THE MOUNTAIN
Once it was a pretty easy task to climb Mount Winter. But not any more. Avalanches, erosion and snowstorms have partly washed away the track that once lead to the top. And the climate seems to have become a lot harsher lately. So, to climb that mountain now, is no task for sissies. And the rewards have consequently improved quite a it. But expect to do some work for them.
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QUESTCARD 18

THE OUTLAW'S GUN
Even in the Old West there are ghosts. Empty saddles in the old Corral... empty boots walking around... Really spooky... One of these ghosts has a grievance - somebody stole his gun, it seems. Maybe that is the reason why this young outlaw cannot rest peacefully in his grave?
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QUESTCARD 19

THE RIDDLE BOOK
Care for some riddles? The riddle book in the Library of Olde Yorke will provide you with some pastime, and the reward of 3 bronze tokens if you solve all the riddles - but only once in a lifetime, mind you. :-)
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QUESTCARD 20

THE BULL GIRL IN CRETE
Seven maidens and seven youths from Athens are sent as a tribute to dance before the Cretan bulls and to die there eventually. Still, life goes on almost as usual, and one of the girls has lost her key to the chest with her belongings. She would appreciate your help in retrieving it.
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QUESTCARD 21

THE SERF WOMAN'S BABY
A young girl in the serf village south of The Tournament Place is very unhappy. Sure, being a serf could make everyone unhappy, but she seems to more miserable than most. Perhaps you could help her?
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QUESTCARD 22

THE FRENCH KNIGHT
The gallant knight Maurice de la Couer cannot seem to concentrate on the Tournament at hand, since a friend of his has wandered off and gone missing. So - can't that friend take care of himself? Well, his problem is that he speaks nothing but French...
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QUESTCARD 23

THE MYSTERIES OF FENIZIA
Have you heard of Fenizia? That legendary city, situated south of Green Fen, somewhere on the other side of the Lostlands? There is a mystery in Fenizia that needs solving - in fact there are several...
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QUESTCARD 24

THE SEVEN DWARVES
Do you love puzzles and quests and challenges? Then Mother Goose is the book to read in the Library! You will find more quests in that book than you ever bargained for - at least one for each one of Snow White's seven dwarves.
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QUESTCARD 25

THE THREE SISTERS
One of the famous natural monuments outside Sydney is three large rocks, called the Three Sisters. They are hidden deep in the forests, so even locating them will be an achievement. But once you do, there is a quest connected to them as well. Just be careful so that you don't get lost in that forest...
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QUESTCARD 26

THE MARDI GRAS PARADE
The most spectacular event in Sydney is the Mardi Gras Parade. Only this year the Parade seems to be cancelled. Why? Well there is a reason of course and if you manage to find out, maybe the parade can take place after all, with you in the middle of the action.
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QUESTCARD 27

THE LOVERS OF THE RANGE
A pretty Swedish waitress in Dodge City has some love problems. She is not the only one in the vicinity. In fact there are some real Romeo and Juliet stories going on in the range, due to interfering parents. Perhaps you could help those young couples a bit?
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QUESTCARD 28

THE BANK ROBBERS
There is some trouble in Dry Gulch, that small outback town west of Dodge City. A wanted poster in the Sheriff's office might tell you more, but there might be some trouble closer to home as well, that the good people of that town aren't even aware of yet...
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QUESTCARD 29

THE ODESSIN QUEST
The parson in Odessin is a forgetful man. If you help him with his lost umbrella, that might send you on a long errand chain. One good turn deserves another, and in the end you will be rewarded for your trouble.
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QUESTCARD 30

THE SCOTTISH WITCHES
There are some Witches and Warlocks around. Often the locals hunt them down to burn them at the stake, which is very unfair, because they are in effect doing some good in their own way, with the potions they brew. Since it is risky for them to venture out of their hideouts, they could often use some help in collecting the ingredients.
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QUESTCARD 31

THE ANIMALS IN REDWOOD ABBEY
The good animals in Redwall Abbey are fighting for their survival after the third Apocalypse. Maybe you can help them out? And maybe one day you might even venture on the Grand Quest - the Quest for Terramort, of which the animals speak with awe and terror...
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QUESTCARD 32

THE CASTLE OF RIDDLES
Far up in Scotland lies the Castle of Riddles, and the road there is long and full of perils. Only once in your lifetime will you be allowed to go through that castle. But if you manage to solve all the riddles, you will be greatly rewarded for your trouble.
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QUESTCARD 33

THE LOST CRO MAGNON CHILD
Life is full of perils during Stone Age. A small child has wandered off from the cave. His mother believes the 'Trolls' took him. Maybe they did? Or maybe he was devoured by a wolf? In any case, the poor, bereaved woman is devastated. Mothers have feelings even in the Stone Age.
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QUESTCARD 34

THE LOVE POTION
The Egyptian magicians brew some strong potions. There is even said to be a 'Love potion', which will hold any man enthralled if administered regularly. True or false? Well, if you listen to the gossip and ask around a bit, you might find out.
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QUESTCARD 35

THE DINOSAUR SKELETON
The archeologists of Old Carthage have succeeded in putting a nearly complete dinosaur skeleton together. They only lack 10 bones, and the triumph will be total. So naturally they are prepared to pay quite handsomely for anyone who could bring them these ten bones...
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QUESTCARD 36

ISIS AND OSIRIS
The yearly flooding of the Nile is closely connected to the myth about Isis and Osiris. Without the life-giving power of Osiris, the Nile might not rise again, and without the nutritious mud brought by the flooding, next year's crop will be a failure. But Osiris has been killed by his evil brother Seth, and his corpse cannot be found. Unless it is recovered, so that the funeral rites can be administered, famine and disaster might strike the land. His wife Isis is searching for the corpse in vain, the priests are worried and time is running short...
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QUESTCARD 37

THE LOST KA
If an Egyptian is not buried with the proper rites, it is believed that the soul, the Ka, will not be allowed in the Land of Amenti. This is about the worst that could happen to any Egyptian. Imagine a woman, evil and greedy enough to sell her husband's grave for money...
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QUESTCARD 38

THE SICK BABY
The worst thing that could happen to a woman is if her baby dies. In the Temple of Abydos a brokenhearted woman has sought the help of the Gods, because it seems that no physician can cure her baby. But maybe there is more to this sad story than meets the eye at first. Maybe the woman herself has wronged a God?
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QUESTCARD 39

PROFESSOR BOTTA'S DILEMMA
The very nearsighted archeologist, Professor Botta, has gone missing from the excavation camp of Old Carthage. The general belief is that he stumbled into one of the numerous Timetraps in that camp. All that is left of him is his spectacles, and without them he is as blind as a bat. Most likely he is wandering about in one or other of the Dimensions, without being able to take care of himself. Anybody who succeeds in bringing him back to the camp will receive a nice reward.
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QUESTCARD 40

THE SECRETS OF THE MIDLANDS
There are several Quests that you can do in this zone. Some of them are big, others small, and the rewards are of course in proportion. They range all the way from helping some of the people in the Mud Village and around the Midlands with minor things to the huge task of Saving the World by retrieving the three boxes of Orden. But perhaps you are going to find that the greater task will be a lot easier to perform, if you have been reasonably helpful to the 'little people' first...
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QUESTCARD 41

THE TEMPLE TREASURE
Even though the temple of Hatshetsup was erected far out in the desert, the robbers still found their way there. The Temple Priests could use some help in retrieving the stolen object. Of course - even FINDING the Temple might be a hard task. But after all - if the robbers could find their way there, so could you.
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QUESTCARD 42

THE EGYPTIAN GRAVEROBBERS
Once the Vally of Kings was known as Red Valley and the home of a small Bedouin Tribe, calling themselves 'The Chosen'. When the Pharaohs decided to make this remote valley into their new burial place, the Bedouins were forcibly evicted. Naturally they resented this, and most of them turned into grave robbers, not just for profit, but for revenge as well. Maybe you too will have a go at finding the treasures beyond belief that are said to be hidden in the tombs of the Pharaohs. But you might discover, that even finding the cunningly hidden entrances to the tombs might be quite a task. And once in, the tombs are full of perils, even deathtraps. So seeking the help of the Bedouins might not be a bad idea...
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QUESTCARD 43

THE OUTBACK QUESTS
This large continent is full of Quests. You'll meet aborigine youngsters, village elders, jolly swagmen, Crocodile Dundee and many many more, and quite a few of them might ask for your help. So be polite and attentive, and you might have a lot more fun with the locals. A good way to strike up a conversation in the Outback is usually to say, 'G'day'. The rewards will vary, but most of them are definitely original. Didn't you always want a boomerang? Or a didgeridoo? Well, perhaps not, but that is just because you don't yet know what it is... or does...
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QUESTCARD 44

ROBIN HOOD
Robin Hood and his merry men carry on their fight against the Sheriff of Nottingham and the evil Prince John. Every now and then a member gets captured, but so far they have been able to get them out of prison again. But what if Maid Marion herself, the sweetheart of Robin Hood would be held hostage by the corrupt 'Law'? You will have to find the keys to the prison cells, and they might be anywhere. Searching in Sherwood forest may be perilous - and watch out for the dragon! But if you succeed, you'll be made an honorary member of the Merry Men.
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QUESTCARD 45

THE LEPRECHAUN'S POT OF GOLD
The leprechaun is an impish creature, living in Sherwood Forest. They say that he lost his pot of gold and is looking for it eternally. If you are below level 25, you might be allowed to help him find it. And perhaps the old druid in the same forest will give you some tips about where to look. But watch out for the dragon! He doesn't like visitors! The reward will not only be gold, it will give good experience too.
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QUESTCARD 46

THE NEWBIE ZONES
There are four newbie zones on Adventure Avenue, each with its own quest. You can help find a lost child, save a prisoner, try your hand as a bounty hunter or retrieve a lost item. Which one is which? Well, I won't tell you THAT, but they are all pretty easy, and they each pay a bronze token - but only once.
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QUESTCARD 47

THE GREAT CIRCUS
Don't you love to go to the circus? And God knows what interesting things you might find, left by other happy visitors. You're gonna need some keys however. Perhaps Johnny the Horse could help you? Or perhaps YOU could help HIM?
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QUESTCARD 48

THE ZONE FLAGS
This is the ultimate Quest for Explorers, because only those players that know the realms well can be successful in it.
In the centre of each zone there is a Zoneflag. These flags are usually put into the game in batches of 15, and each new batch is run as a Clan contest, where the Clan that collects the most flags gets a nice prize.
But individuals can collect them as well, at all times, and each batch of 10 new flags that you turn in to an imm will earn you 3 bronze tokens, and will also be added to your Flag certificate, for the overall individual competition.
As of now 90 of the Zoneflags are in the game. Eventually, a last batch of 10 flags will be put in to make an even 100, which is when the best Flag collectors, (Clans and individuals) will receive some really big rewards. And then the Flag Quest will start all over again, for the next 100 flags...
Check the board east of Recall for a list of which zones that have got the flags. The list will be updated continuously.

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QUESTCARD 49

THE DIPLOMATS ON POON
The main planet in the Alpha Centauri Sector is Poon, which mostly consists of ocean. The natives evolved in the seaweed, and they still make their living in and from the seaweed. But rumour has it that the bottom of the ocean is solid with gold nuggets, not to metion the valuable Angel Stones. Maybe this is the reason why diplomats from so many different worlds gather on Poon? Maybe some of them have other and darker motives than diplomacy? There is indeed a very solid threat hanging over Poon - maybe you can help lift it? In any case, Poon is the diplomatic center of the sector and several quests on the other five planets start or end on Poon. There are also several smaller mysteries on Poon itself. A young diplomat named Retief seems to be in possession of a lot of information, and maybe he and his drinking mates at the Diplomat's Rest will share some of it. The trick is of course how to start them talking...
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QUESTCARD 50

THE ALPHA CENTAURI PLANETS
There are 6 planets in the Alpha Centauri sector. They all have their own natural assets that can be exploited. And each of them presents one major quest, some of them have several smaller ones. Most of them are in some way connected to the central planet, POON.
LOVENBROY: Helping with the wine harvest can be very rewarding. Helping one of the grape pickers to find his long lost brother is another Quest.
SLUNCH: Saving the main city from the volcano eruption is the main Quest, getting the locals interested in trading is another. Both hang together...
YALC: The Voom Festival is of course the main feature - but it has its perils... And the notorious Groaci have kidnapped the Ambassador...
YUDORE: Is there intelligent life on the planet? That's the main question. But a more acute problem might be to figure out how to get yourself and poor Mr. Magnan out of the planet, once you've landed there.
ASTEROID 95739-A: Two firms have filed claims to exploit the collapsed crystal on this asteroid. Both might ask you for help. But perhaps you'd prefer to get the valuable crystal all for yourself?
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QUESTCARD 51

QUIXOTICA QUESTS
There are several small quests in Quixotica, mostly for experience. In most Amusement Parks and Zoos there are large signs: 'Don't feed the animals!' But in Quixotica feeding the Mime (or even a hungry lady) might become quite an experience. And talking to the Mynah bird can be such fun! Fancy yourself a fighter? Try your boxing skills, against the Galaxy Champion boxer, Jaal'ker. This is quite profitable, both in money and equipment. Or even test your mind at the gameshow at Studio 9.
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QUESTCARD 52

THE NEWBIE ARENA
This zone is created mainly to help Newbies level, and get a feeling for the game in the process. Consequently it has several small quests that you can carry out, some for equipment, others for money, experience or even tokens. None of them are very hard, and some of the equipment you win will actually help you gain some knowledge about the nature of our world. There are Quests in all 4 parts of the zone. The best way to find the Quest Mobs is usually to greet them, or just look at them.
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QUESTCARD 53

THE MINE
The entire mine is a Quest, and it takes some hard work. You dig your own TUNNELS, you MINE for metal ore, and you can also search for gold nuggets, precious stones and other treasures. If you are lucky you might even mine yourself into the Dwarf Treasury. Or the legendary Mines of Moria - but then again, that might turn up to be your bad luck instead. The more you mine the more your mining skills improve. Some equipment that you come across in the mine will improve your mining abilities too. Only, you may not be able to use some of it, before you reach a certain level of mining skill. What you definitely need is a shovel or a pickaxe, to get yourself started. You can buy them in Mine Shop by the Gold Mine in Old West - or maybe a wandering dwarf might sell them to you. To learn more about mining, type HELP MINING, this will give you an index of the help files for it.
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QUESTCARD 54

THE TRADES
There are several trades you can try around the Realms, except the obvious ones as a hunter or soldier. You can for instance try your hand as a farmer, a gardener, a fisher, a jockey, a lumberjack, a miner, a rancher, or even a space-pilot. With most of the trades you produce raw material or items that can be traded for Tradepoints or developed further by Craftsmen. The Trader's Office, south of Recall will give you more detailed info about how to pursue a trade.
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QUESTCARD 55

THE ODYSSAY QUEST
The entire zone is a Quest in itself. Since this is the ultimate travelling adventure, you get rewarded even for exploring. But there are several other challenges too, and of course most of them have to do with Odysseus in one way or another. That's all I am going to tell you about it - except that you may have to extend your voyage outside the West Mediterranean Sea. And that the rewards will be well worth the efforts...
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QUESTCARD 56

THE DEAD HEROES
When Achilleus died, the other Greek heroes competed for his armor. Ajax, the strongest of them all, was convinced that he'd win it, but instead it was awarded to the cunning Odysseus, as a reward for coming up with the idea of the Trojan Horse (which eventually finished the war in favour of the Greeks). Ajax was so dismayed, that he threw himself on his sword. And consequently ended up in Tartarus, with other suiciders. And can you believe it? - he is STILL whining about it. Why not put him out of his misery once and for all? And hey - what about Achilleus? He must be in the Realms of Hades too... But the dead are dead, so they cannot communicate with the living... Perhaps. But there is a way to make them gain enough strength to respond, at least for a short while. Odysseus knew what to do. You could try the same method.
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QUESTCARD 57

tHE UNHAPPY SOULS
There are several parts of The Realms of Hades and none of them is a very happy place. Naturally the souls tortured in the depth of Tartarus, the Greek equivalent of Hell, would rather be somewhere else. But even most of the souls in the Elysean Field, which is the Greek version of Heaven, seem strangely discontent. Several souls in the Realms of Hades may ask you for help in their misery. Some of them were famous heroes in life, others are just ordinary people, who were given a bad turn in life. Did you know that you aren't even allowed to ENTER the Realms of Hades, unless the correct funeral rites were performed over your body? And once in, you may find it a bit hard to get out again, muhaha...
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QUESTCARD 58

THE LOVESICK POET
A young poet is madly in love with Queen Adia, but she scorns him and he is thrown out of the Ice castle. So he wanders in the icy forest, writing poems to his beloved, then tearing them up in despair. Later he regrets this, but the pieces of paper have been scattered by the wind... Maybe if Queen Adia were to read his poem, her heart of ice would melt?
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QUESTCARD 59

THE TRAPPED MINER
The Goldmine is a pretty risky place to visit, mainly because the miners don't really like visitors. But there are other perils, and the greatest of them all is the dreaded cave-in. Only, in their lust for gold, the miners ignore the perils, they even forget to shore the tunnels. So now one of them is trapped behind masses of earth. And his comrades don't even care about it, they are too busy excavating more gold. So this poor man would be doomed to a slow and painful death, if it weren't for his best - and only - friend. And maybe you as well. But beware, or a new cave-in might bury you both... For good this time...
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QUESTCARD 60

THE LEGEND OF THE DEAMON
Somewhere in Llano Estacado is an inscription, which tells the legend of the Deamon from hell. It can be appeased with the right offerings - at least for a while. It might even reward you - in a way. But beware! Gifts from a Deamon usually have their drawbacks...
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QUESTCARD 61

THE NECROMUNDA GANG WARS
The north-western parts of Necromunda have long been the haunt of a couple of youth gangs. This makes these alleys a risky place to enter for anybody, but most of all for the gang members hemselves, who are constantly fighting one another and marking their territory with grafitti. Lately the Goliath gang seems to have got the upper hand for some reason, and a member of the Escher gang might ask you for assistance. Maybe you don't like to help scum like that? Maybe you think they should be left to exterminate themselves? Fine by me, but in case you do decide to take part in the fights after all, you should know that the Goliath Leader has got himself a fancy electronic shield that makes him all but invulnerable, except maybe if you blow up the entire building...
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QUESTCARD 62

THE THREAT OVER HAYHOLT CITY
Since the Good King John died, nothing has been the same in Hayholt City. The true heir, Prince Josua, has mysteriously disappeared, and some say that he killed his own father. Currently the King's brother, Elias, is in power, but the city is not a happy one. Rumours are spreading, people are afraid, and it is whispered in the street that the REAL ruler is Pyrates, the magician, who is said to use deformed humans and political prisoners as slave labour for his workshops in the dungeon. Naturally nobody speaks these things out loudly, who wants to end up in the Dungeon himself? It is said in a prophecy that a Stranger will be the one to save the city, and perhaps you are going to be that person. Or perhaps you'll decide to join the dark forces instead? Two great swords are at stake in this Quest, one for the good, the other for the evil. The choice is yours.
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QUESTCARD 63

RESCUE THE VIRGIN
The Ancient Cult of the Temple Of The Damned is an evil one, which includes the sacrifice of innocent young virgins. Maybe there is still time to save the life of the young maid that they recently captured, and bring her safely back to her father, who lives near Hayholt City.
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QUESTCARD 64

PROTECTION OF THE ANGELS
Deep within the Enchanted Lands is a secret past of affliction where a new hero is destined to rise. It is said that the lands, forests and valleys are protected by angelic beings with weapons of light. One wishes to help you face your fears and defeat the evil within. Another tells of an escaped foe from the black stone terrain of Mt. Kuromeru, attempting to unleash the hoardes against the world once more. Is it possible to bypass the glowing shield and dark army surrounding the black mountain?
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QUESTCARD 65

THE POISONED UNICORN
Somewhere safe in the Enchanted Lands a small unicorn lies ill, poisoned and confused. There are still so many items needed for his remedy - and they are incredibly rare. If you find them all, his caretaker would no doubt give you a token of his esteem.
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QUESTCARD 66

THE TULIPEK TREASURES
The Tulipek people have a long past of heroism in the wars against Mt. Kuromeru. They still keep tokens of their assistance and of friends they lost. One piece very close to the people's hearts has been missing ever since the great war in Arkenlan, it would be a good deed to return it to them.
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QUESTCARD 67

COSMO CANYON
There are more things to do in Cosmo Canyon than just fighting in the famous Hologram Arena. Below are a couple of suggestions:
1. The Missing Manager
A lot of folks in Cosmo Canyon seem quite wary about the arrival of two managers from Shinra Inc. How many employees on vacation travel together? And if there are two, why can you only spot one of them? They're not up to something are they?
2. The Miserable Moggles
In Cosmo Canyon, two Moggles of the opposite sex waddle aimlessly about and hardly talk to anyone these days, let alone each other. Maybe an outsider can figure out what's wrong with them.
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QUESTCARD 68

THE GOLF COURSE
The golf course is a great place for people fresh out of the newbie arena. There are many small quests throughout the course. People are always losing things when they go out on the golf course. You could probably make a small fortune in returning lost objects. And who knows what you'll find out there that is just too good to return. After all, possession is 9/10 of the law.
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QUESTCARD 69

THE CITADEL OF THANDAR
Things are unquiet in the realm of Thandar. A wild beast is terrorizing the upper mines, a rash of thefts in the Citadel itself has left the citizens unable to perform their daily duties, a recent murder has the guard perplexed and somebody keeps sneaking into the cook's garden and making off with his mushrooms. Oh, and it's also the king's birthday, so if you visit you better bring him something he'll like. (And here is a problem, what gift could possibly please someone who already has everything?)
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QUESTCARD 70

THE MULTI-DIMENSIONAL CHAIN
Taking you through all dimensions and into the furthest corners of some of the zones, this 20 part chain quest is a true challenge to your knowledge of the lands. The only way to make it through this quest is by being a thorough explorer. Though long, and sometimes very hard, the rewards at the end of this journey makes it all worthwhile.
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QUESTCARD 71

THE OLYMPIC GAMES
Traditionally the Olympic Games are held each four years in a little city near the westcoast of Peloponnesos, and from all over Greece young athletes gather there to compete with one another in fair fight. Only this years there are some problems, and the fights aren' always as fair as could be expected. The Officials are incompetent, the Judges are corrupt, and the crooked Trainer is running out of ingredients for the most popular doping pill. And maybe the fights aren't all that fair after all. All in all this opens some profitable opportunities for the resourceful Traveller...
And you can even bet on the outcome of the games. Who said that doping and bookmaking were modern inventions?
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QUESTCARD 72

THE CALYDON BOAR HUNT
Each year a great boarhunt is held in Calydon, and adventurers and heroes from all over Greece go there to take part in the risky sport. They compete among each other about who can kill the most boars, and every day a new 'Hunter of the Day' is appointed. This is not only a very prestigious title, it also means a quite substantial reward - at least the first time you win the title.
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QUESTCARD 73

THE TWELVE DEEDS OF HERACLES
Although the great hero Heracles is dead and gone, his two cousins, Iolaos and Eurystes, are still alive. They both live in the city Tiryns, where Eurysthes is king. For those of you that wish to repeat the twelve deeds of Heracles, Eurystes is the person to see. He is a vain and stupid man, so he might just get a kick out of sending a new person out to repeat those dangerous tasks. And as for Iolaos - well, he has his own opinions about Heracles. A warning: Heracles may not have been very bright, but he sure was strong. So this Quest is for high tier players mostly, even though some of the deeds are easier than others. The problem is: YOU do not decide in what order you want to do the deeds - Eurysthes does.
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QUESTCARD 74

MORE GREEK ADVENTURES
There are many adventures awaiting the traveller in the ancient Greece, many people that you could help and many Quests to pursue.

  1. The Lapith Queen is troubled over the King's illness and her son's absence. She could do with some help from a Traveller.
  2. The Moonspinners have lost their magic distaff and spinning hook.They lent them out as a good deed, but were repaid ill for good.
  3. The nymph Moria mourns her dead lover, who got bit by a snake. Maybe there is a way to revive him.
  4. A young recruit wants to join the Achaean fleet in Aulis, to go to the Trojan war. But since he's never been out of his home village before, he is a bit lost and needs guidance.
  5. A dangerous bull is loose on the plain of Marathon. It was meant as a gift for the King of Athens, and that's where it should be brought, to be sacrificed at the altar of Athena. Only, not all people have the knowledge and courage to catch a raging bull...

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QUESTCARD 75

FARMING AND LUMBERJACKING IN CALIFORNIA
Out in sunny California, John Sutter has set up a lucrative agricultural and lumbering company, but he can use some help. You see, he's severely shorthanded with all his field hands running off to the hills in search for gold.

  1. South of Sutter's fort, the fields roll, gleaming brightly in the sunshine. They are just waiting for a little TLC to finish the harvest. To reap the rewards, carry your crops to the Fort where several people are more than happy to take them off your hands and reward you... especially if you find a way to help THEM.
  2. If it's lumbering you're after, there are forests to be had up in the mountains north of the fort, and if you make your way to the Coloma mining town, look up James Marshall at the Mill and he'll see your lumber cut for you.

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QUESTCARD 76

DIGGING FOR GOLD IN CALIFORNIA

  1. Up in the hills and on the rivers in California, something near and dear to everyone’s heart has been discovered! GOLD!!! Ask around up there and maybe someone will be more than happy to show you how to go about panning for gold!
  2. Or, if even more entrepreneurial, there’s mining up in Sutter’s Mines, but beware... mining has its hazards.
  3. In Sutter’s Mines, it’s been rumored that a mad inventor is toiling away and he’s lost his parts. Find them and return them to him and he will reward you accordingly.
  4. Mining is a hazardous profession, and some are often buried under the rubble. In Sutter’s Mines, a father has lost his son to the hazards of mining. He asks that you try to find him and return him to him.

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QUESTCARD 77

The Whotvar Quests
The planet Whotvar is part of a newly discovered system in the upper parts of our Galaxy. Although the planet is sparsely populated, the natives certainly could do with some help from resourceful Travellers. - A young native has lost her earring and is too small to go and find it. Helping her just might make her smile. - Ridding Whotvar of its ancient curse, and the demon who spawned it, just might cause an old woman to sweep you off your feet. Be careful, demons are tough.
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QUESTCARD 78

WHOTVAR II QUESTS
A couple of asteroids circle the same sun as Whotvar. They are the centre of some Space-Soap-Opera like plots that will need the help of outsiders to get resolved.

  1. Mrs. Bitters wants to have a hot date with a friendly space captain, but her husband keeps here practically chained to the kitchen. Helping her find some things to wear can be a rewarding experience.
  2. Mr. Bitters is looking for a certain stone that can turn any item into gold. He is offering an item that he stole...err, received for his good works on a far away planet.
  3. Baby Bitters wants to play with her blocks again, but she gave them to a kindly old dwarf *snicker* in exchange for a magical stone. Finding the blocks will lead to getting what the blocks spell.
  4. Mavra Chang is a space captain with the hots for Mrs. Bitters and an urge to punish Mr. Bitters. She has some information that can lead to getting lots of gold. Can anyone help her out?
  5. A girl just wants to dance and who can blame her? But doing it naked can be embarrassing. Anyone that can help her find her clothes will be rewarded by Dr. Bitters.

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QUESTCARD 79

TRADING IN THE GREEK ISLANDS
Each of the 40 islands in the different archipelagos, and many places on the mainland too, have their own natural assets that can be traded in some other places. There are two main centrepoints for the trading, each with its own large marketplace; the island Carpathos in the South Sporades, and the island Cyprus in the far east part of the Mediterranean Sea. Usually you can get a better price if you find the right buyer somewhere else, however. Just remember that if you give someone and item that they didn't ask for, they will be a lot less willing to pay.

During the antique era trading is mostly done by bartering and based on trust. You GIVE a person something they desire, and in return you RECEIVE something else. This could be a more developed item that you can trade elsewhere. But it can also be the Currency known as Trading Points, which will eventually allow you to buy some cool stuff, once you've collected enough of them.

The prospective Trader would be advised to start on Carpathos, where you can acquire Nautical charts and Trading charts listing Sellers, Buyers and the current prices of some items.
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QUESTCARD 80

AEGEAN ISLAND QUESTS
Apart from the lucrative Trading, there are also some more traditional Quests you could do in the Aegean Islands.

  1. A young man named Spiros, on the island Samos, is grieving his lost bride, Calinia. But maybe she isn't lost forever? According to the talk in the harbour taverns, her ship was taken by Icarian pirates. Asking around a bit might help in finding the lost bride. Just be careful, so you don't get to share her destiny...
  2. On the island Tenedos a guerilla war is raging. A young woman is longing for her fiancee, who has taken to the mountains with the rest the young men. If she could just see him once again, to make sure that he is safe and sound...
  3. On the island Anaphe the settlers are longing for their old homes in Attica and Euboea, and for their families left behind...
  4. There is a mystery on the seemingly uninhabitated island Lebinthos. The seamen talk about an ancient curse of Zeus, and avoid the island as much as possible. But for an adventurous Time Traveller this could be the start of a challenging Quest, in search not only of a lost people, but of a sculptor, who is as famous as he is elusive.

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QUESTCARD 81

ARCHAEOLOGY
Northeast of the archaeological camp in Old Carthage lies the secluded and fenced in Carthage Bay. Here the visitors are allowed to try their hand at some archaeology themselves, since the staff is so overworked. Everywhere in and around the shores of the bay, and sometimes spreading into the excavation camp you can find shards, pieces of pottery and even pieces of ancient weapons. Some of them are just stone shards, and some of the pieces can be pretty hard to find. Don't expect them to lie around in the open, if they did someone would have found them already.

You need to find all the parts to an item and then turn those in to one of the archaeologists of Camp Carthage, who will put the pieces together and reward you, provided you have found ALL the pieces. (You'd better make sure that you have, before turning them in, because otherwise those pesky scientists will just keep the pieces and all your hard work will be im vain). If you want some more hints have a look at the backside of the card too.
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QUESTCARD 82

TRADING IN EGYPT, KUSH AND PUNT
The Nile has always been the main Trade route of northeastern Africa, much more important than the caravan trails that traverse the vast Sahara desert. All kinds of goods are shipped along the Nile, downstream in the summertime during the flood season, upstream in wintertime when the prevalent northern winds facilitate sailing against the current.

The trade between the three countries Egypt, Kush and Punt is lively, with Kush in a strategic position between the other two. There are Trading Markets in several places along the course of the river; - Aswan, Elephantine Island, Kerma, Napata, Meroe and Khartoum, which all sell and buy a number of the most common trading articles for TradePoints. But you'll find that the prices vary a bit with the location.

Mostly you'll be paid in TradePoints but in the Land of Punt trading with the natives is traditionally done by bartering, item per item. The determined Trader can make a good living from it.
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QUESTCARD 83

THE BORED STATUES
The Sun Phenomenon of the Abu Simbel temple is famous. It's not quite clear whether it appears by pure chance, or whether it is a very clever design of the architect of the temple. What happens is that the first rays of the rising sun will illuminate the four statues set at the back wall, almost 50 m inside the mountain.

As the sun moves, the small illuminated area will move too, from statue to statue. Only during a short period of the year, around the vernal and autumnal equinox, this area will be large enough to illuminate all four statues at the same time. But this is not all. When the rays of the sun hits a statue during this period, it will spring to life - that is, a certain amount of life - allowing the statues to talk to one another for a short while. And what would four statues have to talk about? Well, the truth is, statues trapped 50 m inside a rock temple don't get a lot of excitement. So, what they mainly talk about is how bored they are. Perhaps YOU could relieve their boredom a bit?
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QUESTCARD 84

THE LIVING AND THE DEAD
Life after Death plays an enormous role in both Egypt and Kush, to the point where each city in Kush has a mirror city for the dead. A large part of Life in those countries is to prepare for Death - your own or that of your beloved ones.

The Kings and Pharaohs build impressive Mastaba tombs and Pyramids, where the walls are decorated with amazing murals, and the chambers are filled with grave-goods - and often also with the sacrificed bodies of their servants, concubines, guards and slaves. The ordinary people have fewer resources, but even for them it is important to be sent off in style, and an entire industry has developed in Kerma focused on grave-goods, mostly ceramics and cloth. To be buried in style in Kerma, the body has to be wrapped in at least 5 pieces of the famous Kermian cloth, and since this is very expensive, families often leave their mummified dead above ground until they can afford a decent burial.

You'll find several Quests connected to the burial rituals of Kush. But beware - the Dead don't always appreciate being disturbed, and although the Bas can be quite talkative, they can also be vindictive. And although you may be lucky enough to find some extremely valuable object among the linen wrappings of a mummy, you might also be slain on the spot for the sacrilege.
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QUESTCARD 85

THE NOMADS OF WAWAT
Nomads have a hard life in this arid desert. Their only fortune is their herds, but the herds need to move constantly, to find fresh grazing and water. There are some campsites in oases with wells that provide enough water for both people and animals, but the nomads can never stay very long in either of those, because the herds will soon have devoured every green straw on the ground. So they are always on the move, always living on the marginal. Perhaps you could make their life easier in some little ways? But then again, there are also Egyptians in Wawat, and they tend to regard all Nubians, including the nomads, in the same way; ‘The only good Nubian is a dead Nubian’. So maybe you will choose to help the Egyptians instead. It’s a free choice, after all.
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QUESTCARD 86

ARCHAEOLOGY IN WAWAT
You wouldn't believe it at first sight, but this inhospitable desert is filled with buried treasures. The tombs of the nomads, objects dropped by passing caravans, the belongings of travellers that died in the desert, all are soon covered by the drifting sand. But sometimes the ever blowing winds will shift the sand again, and uncover an old skeleton, a decorated tomb, or just an object dropped by mistake - and to modern Time Travellers these objects are archaeological artefacts of great value. There is even a Trader, Kabeebi, who has set up shop in the desert just to trade these artefacts. You need patience and a keen eye to be good at archaeology, but once you get the hang of it, you can scrape a good living from the trade.
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QUESTCARD 87

KERMA POLITICS
The land of Kush has a strategic location, not only between Egypt and the Land of Punt, but also at the crossing of the two main Trading routes of Africa, the Nile, and the Caravan trail between Carthage and the Red Sea. The Kushites are traders by nature, and make a good profit on both ends of the Egyptian-Puntian trade. But the Kushites are also fighters by nature, and quite often find themselves in more or less open conflict with Egypt. Keeping up the Power Balance, without jeopardising the profitable Trade, is like a tricky game of chess, one that needs foresight, cunning, courage and patience.

You too can be a part of the Top Politics of Kush, if only mainly as a courier, a carrier of dispatches. This may seem just like some sort of glorified 'errand boy', but there is more to being a courier than meets the eye at first. If you fulfill your task faithfully, never straying from the path, you'll build up a trust, and the final reward may exceed your expectations. Delivering a dispatch to the wrong recipient, can be extremely embarrassing and even dangerous, for both the sender and yourself. Remember that the bearer of bad tidings often gets the blame... On the other hand, delivering a dispatch to someone other than the original adressee can also have interesting - even profitable - results sometimes... It is your own choice how to carry out your tasks...

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QUESTCARD 88

THE AMUN PRIEST CONSPIRACY
The Amun Priests wield great power in both Egypt and Kush. Too much, many think. The temples of Amun hold enormous treasures, and the Priests of Amun form a Brotherhood - a web that covers both the lands. Only one Pharaoh ever managed to challenge their power, Akhenaton, who tried to establish monoteism in Egypt, the worship of the God Aton instead of Amun. For a while he was successful, but in the end the Amun Priests prevailed. Akhenaton was murdered, and the weak young successor Tutankhamon reinstalled the worship of Amun.

Since then the Amun Priests have gained even more power, more or less eliminating all the other Gods, reducing them to becoming different aspects of Amun and Mut. And yet the Priests crave even more power. They do not only rule in matters of religion. By pretending to forward messages from the God Amun himself, they can heavily influence the choice of a new Pharaoh or King. And naturally they prefer a ruler that is weak, someone they can manipulate easily. The present King of Kerma is too strong-willed to suit their agenda. So the Priests have concocted a plot, to have him removed from power and replaced with his feeble-minded younger brother. The Traveller can choose to assist either side...
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QUESTCARD 89

THE ARMY NEEDS YOU!
The kobolds and goblins of NightDragon Realms have been at war for centuries - it's time for this bloody battle to end. Choose a side and join the army - will you work your way up to Dragon for the kobolds or Worgrider for the goblins? Either way, loyalty has its rewards while betrayal will have its punishments.
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QUESTCARD 90

VICTORIAN LONDON
Quest 1
Jack The Ripper
The good citizens of Victorian London are depending upon Sherlock's legendary sleuthing skills to apprehend the monster known as Jack the Ripper. Unfortunately, Sherlock is having problems and needs help. Visit him to find out what he needs and join the hunt for the Ripper. Be warned, the hunt is long and arduous and not for the faint-hearted.
Quest 2
Mary Shelley is fed up with her husband disappearing off to poke around in old ruined Greek temples. Talk to her and undertake her quest to bring him home.
Quest 3
Bedlam Asylum, the hellhole where the deranged and insane are sent for 'treatment'. Not everyone incarcerated within its walls deserves to be there however. Meet with a mother and help her recover her daughter. She will be indebted to you and a nice reward awaits those who succeed.
By the way, guess who also is incarcerated there?
Quest 4
Dr Jekyll is becoming increasingly more worried, his latest batch of potion was too strong and Mr Hyde is taking over control more and more. Unless somebody stops him, Mr Hyde will soon be completely dominant and Dr Jekyll will cease to exist. Help Dr Jekyll find the items he needs for his antidote and banish Mr Hyde for good.
Quest 5
There are also some smaller Quests, to help various citizens in need.
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